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Both mainline Life is Strange games have strong supporting casts, and Vampyr‘s bloody and brooding world is really the main reason to play that game. Obviously, I’m not privy to the development cycle of Twin Mirror, but the way characters and plot beats are introduced only to be cast aside makes it seem like the move away from an episodic release left a lot of content on the cutting room floor - which, for the record, is a bummer, because I’ve always liked how Dontnod builds their worlds around its main characters. The rest of the cast, such as Sam’s old boss Walter and chief of police Bess, don’t show up enough to impact the plot in any meaningful way.
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It’s an unbearable trait, and I was practically rolling my eyes throughout every one of her appearances. Her dialogue bears that quality I hate in child writing, which is that they speak in a way no kid ever would. Worst of all is Joan “Bug” Waldron, Nick’s daughter and Sam’s goddaughter. The rest of the Basswood locals range from annoying to basically invisible. From being incredulous at the idea of murder, to coming to Sam’s side after some plot beats, she’s the only one with a solid arc. She’s hurting badly from Nick’s passing, and the story is wise to play off those emotions. The developers have been able to craft sympathetic heroes in the past, but this erstwhile detective is arguably their weakest lead to date.Įven the side characters struggle to leave an impression, and the only one that stands out in a good way is former lover/co-worker Anna. You are given some backstory for why he became the way he is, but that comes so late in the game, it’s basically pointless exposition. Sam is a morose, depressed man, but not one you feel sympathy for. A lot of that has to do with the fact that the characters you spend the most time with are not enjoyable to be around. Unfortunately, the story doesn’t come together, and the mystery fails to engage.
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Having already dipped their toes into the world of small-town murder mysteries, I expected Dontnod to deliver on this end. Is this just a case of Sam’s overactive mind reading into things? In order to make things right, both to Nick’s friends and family and his own conscience, he is going to need to poke around Basswood to make sure. What he wasn’t planning on getting into, though, was an investigation into the seemingly shady way Nick died. All he needs to do is get in and out of the local tavern, deal with the residents who blame him for the loss of their jobs, and make amends with the numerous people he hurt when he skipped town. Unfortunately, Nick has passed, and it’s only right that Sam returns to pay his respects. If it wasn’t for the fact that his estranged best friend just passed away, he would have never returned. For Sam Higgs, the town is nothing but a place of bad memories and broken dreams. However, while both conjure up similar feelings, their stories are quite different. It’s hard not to think of Arcadia Bay when you get your first glimpse at the town of Basswood. A scenic view of a small town bathed in the rays of the sun. The opening moments of Twin Mirror will feel familiar to those who have played the first Life is Strange. Was this just a case of the studio taking their time to get it right? Or a sign of a rocky development? However, the title’s drawn-out release came to be a concern. So when Twin Mirror was unveiled back in 2018, I was instantly intrigued. They’re a team that doesn’t shy away from being off-kilter, and every project of theirs immediately gets my attention.
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TWIN MIRROR PLOT SERIES
The Paris-based studio has crafted some of my favorite titles, specifically, the Life is Strange series and this year’s Tell Me Why. If there was one developer I grew to love this generation, it would be Dontnod.